Call of Duty: WWII + $10 Rewards (PS4, Xbox One) - $59.99 (list price $60) Use coupon: extra 5% off code (login required).Call of Duty: WWII – Digital Deluxe (Steam) - $80.74 (list price $100).Call of Duty: WWII (Steam) - $48.44 (list price $60).WWII deals are available at various retailers, with the best PC price at GMG for 19% off at $48.44 for the Standard Edition, while Deluxe clocks in at $80.74 (comes with Season Pass and other perks). If you still haven’t started since pre-load became available last week, be prepared for a wait as the download is a giant 58GB (35GB for the single-player campaign, and 36GB for multiplayer). Developed by Sledgehammer Games and Raven Software, the latest title Call of Duty: WWII will launch tomorrow at 12:00am Eastern, which means you have less than 10 hours to pre-load tonight. Why? Because it’s “in” again, that’s why. But wait, this time we’re going back to the roots. Unfortunately, the PS4 I was using soft-crashed out of the game shortly into my play of it, so I didn't get to experience a whole bunch.Another year, another Call of Duty. I can see it being something I'd want to get. I've never played FIFA before, so I don't know what to expect or where it might have improved, but it seemed pretty good. ![]() The skin shader is merely adequate, not unlike what you'd see on a PS3 game. It doesn't look as good as the NBA 2K14 screens and videos being posted. It's a beefed up version of the PS3 game, to be sure.įIFA was FIFA, as far as I could tell. Texture resolutions are high, poly count is high, frame rate is perfect, and the anti-aliasing used is pretty good. I don't know how much of that will have been improved by launch, but right now I'd stay away. Jumping physics are a bit too springy, and there's no animation blending or follow-through animations so moving around doesn't feel very good. The level design is mediocre, and the collision system is pretty bad. The art looks amazing and I do like the idea of the game (where you can morph into a shadow on the wall), but it feels really unpolished. In fact, from what I played, Octodad doesn't really ever punish you, so you're free to go around and have fun being an enormously awkward octopod.Ĭontrast is a case of a cool idea with poor implementation. It's like a more elaborate QWOP that doesn't punish you as much. Plus, the whole thing is so funny to play. The controls take a few minutes to get used to, and presumably much more time before you're very good with them, but it was nice to play. It doesn't have amazing image quality, but the fun art style mostly makes up for that and playing around with the zany controls more than makes up for it. I'll be preordering this game in a little bit. But the fighting is really good, and the game looks decent despite occasional frame drops and slowdowns during huge explosions. There are invisible walls all over the place, and almost none of the environment is destructible except for a few things that give you more power or are blocking secrets. Most of the platforming requires you to double jump, which I think is a bit of a design flaw. The platforming is nothing to write home about. Enemies go down in between one and four hits on average, and on hard you have roughly one to three hit points, depending on what hits you, so it doesn't feel like they or you are a bullet sponge. Some of the enemies are quite limber, even more so than you at times, so you really have to outsmart them. The fighting feels really good and fair on hard. Shoulder buttons are fine, and more of a lateral movement than up- or downgrade. Triggers are glorious, to the point of making me not want to pick up a DS3 again. ![]() Touchpad seems to work well and has a nice smooth texture. D-Pad is fine, but I didn't have a good chance to use it much. Buttons are slightly flatter than on DS3, but feel better to push in. Handle ergonomics are amazing and the texture actually feels quite nice. Sticks feel light but solid, and the top shape is the perfect mix of loose and thumb-holding. Just played in South Coast Plaza (Costa Mesa, CA).
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